Normal is the run that counts. Practice is for learning the layout. Toxic Factory opens only after Payload, Beast Mode, Machina, Years, and Frontlines are all cleared in Normal.
Geometry Dash World gameplay video
Watch a full run through Dashland and Toxic Factory to see the obstacle patterns and speed portals before you play.
What's Geometry Dash World game?
Geometry Dash World is a free RobTop side game from December 2016, tied to the 2.1 update. The icon scrolls to the music. Obstacles sit on the beat. In Normal, one collision returns you to 0%, and only a 100% Normal clear counts. There are 10 levels. What the other free side games do not add is the meta around them: daily quests, diamonds, and two hidden vaults.
The 10 levels split into two worlds. Dashland is five neon stages. Toxic Factory stays locked until all five Dashland levels are cleared in Normal, in order. Its five stages are harder, with faster speed portals and more form changes.
PC and phone
On PC, SPACE, ↑, or a left click does the action. Tap to jump as a cube. Hold to fly up and release to drop in a ship. P pauses. Backspace restarts without the menus. In Practice, Z drops a checkpoint and X removes the last one.
On a phone or tablet, tap to jump and hold for ship flight. Pause is the icon at the top right. Restart is inside that menu. Speed portals and gravity flips are timed to the track, so listening beats staring at the icon.
Only Normal clears progress
A percentage shows where you are. Normal has no checkpoints. Any hit wipes the attempt. 100% in Normal is what completes the level, pays the reward, and opens the next Dashland stage. Toxic Factory does not open any other way.
Practice is rehearsal. Plant Z just before the bar that keeps killing your Normal runs, repeat it until the pattern is dull, then pull the checkpoint back with X so you approach from farther away. That cuts the number of full Normal attempts.
Dashland, then Toxic Factory
Dashland starts gentle. Payload and Beast Mode are two-star maps about jump timing and basic obstacles. Machina, Years, and Frontlines are three stars. Speed portals show up more often, and the coins that pay bonus rewards sit on detours. All five tracks are by Dex Arson.
Toxic Factory shifts to a green palette and denser obstacles. Space Pirates, the opener, adds gravity that Dashland never uses. Monster Dance Off is level 10 and the hardest here: high speed, frequent form changes, and several obstacle layers at once. World 2 music is from Waterflame, F-777, and Dex Arson.
Orbs, keys, diamonds, vaults
Mana Orbs pile up as you play. Every 500 Orbs become one Demon Key. Diamonds come from level clears, the daily quest, and two daily chests that reset every 4 hours and every 24 hours.
The Treasure Room is the door icon in the Creator menu. It costs 5 Demon Keys to open and sells icons, rare colors, and death effects for diamonds. The Vault of Secrets needs 50 diamonds to enter. Inside, you type codes for icons you cannot buy on the normal path. The Chamber of Time is further: finish a hidden level inside the Vault of Secrets, then spend 1,000 Mana Orbs on the Master Emblem in the Secret Shop before that door opens.
Quests and gauntlets
The daily quest resets every 24 hours and is the steady diamond source once the levels are done. Gauntlets are themed sets of five community levels. Clearing the Fire, Ice, or Space gauntlet pays shards and diamonds on top of the usual level rewards.
Other geometry games here
- Geometry Dash Meltdown for three faster songs, including the Airborne Robots track that also appears here.
- Geometry Dash SubZero for three winter songs with practice checkpoints and no quest system.
- Dashmetry for a chart browser and an editor after the RobTop sets.
- Geometry Games for the full list of six.
How to Play Geometry Dash World

Start in Dashland, Normal or Practice

Jump or fly with the track

Clear at 100% and spend the rewards
Reach the end with no collision. Coins on side paths pay extra. Daily quests and chests pay diamonds. Demon Keys, from 500 Mana Orbs each, open the vault doors.